Clash RPG
Clash RPG
Live on Solana

Clash RPG

Four classes wage war in the Sacrifice Battle. Every trade fuels the fire. Sacrifice your tokens to lead your class to victory. The winning champion claims the buyback.

Sacrifice to Win--- $Archer--- $Warrior--- $Wizard--- $Goblin--- Every Trade Burns $RPG--- 12H Sacrifice Battles--- Winner Takes the Buyback--- Sacrifice to Win--- $Archer--- $Warrior--- $Wizard--- $Goblin--- Every Trade Burns $RPG--- 12H Sacrifice Battles--- Winner Takes the Buyback---
$RPG
The heart of the realm. Every class trade burns $RPG. Every competition fuels deflation. Hold $RPG and let the arena burn supply for you.

$RPG

The main token powering the entire Clash RPG ecosystem. Constantly burned by class trading fees.

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The Four Champions
Each class is a tradeable token on pump.fun. Trading fees from all classes fuel the sacrifice machine. Pick a side. Sacrifice to win.
Archer

The Archer

$Archer

Precision and range. Silent but deadly. Strikes from the shadows and never misses.

Contract FZqvXD6MuKjZFMHsFF9jmmh8cCfuJPP2TK4uGZgQpump
Warrior

The Warrior

$Warrior

Strength and honor. Charges into battle with sword and shield. No fear. No retreat.

Contract HHFLmNspwwcY59riHungvukvA8uiaqNjVutQjVgqpump
Wizard

The Wizard

$Wizard

Arcane power unleashed. Bends reality with fire and ice. Knowledge is the ultimate weapon.

Contract HuuBAjwUUj1XWYozS89c6DFvQ3hQtRqTh65dx3qypump
Goblin

The Goblin

$Goblin

Cunning and chaos. Thrives in disorder. Underestimate at your own peril.

Contract AQ9wzHbVNQGzHaehxwkepR8VQGzwJ9ubvfyfELyRpump
How the Sacrifice Battle Works
Every 12 hours, a new battle begins. Players sacrifice their class tokens to prove dominance. The winning class earns a massive buyback.
I

Choose Your Class

Buy $ARCHER, $WARRIOR, $WIZARD, or $GOBLIN on pump.fun. Each token represents a champion class in the arena.

II

Sacrifice to Compete

Send your class tokens to the Sacrifice Wallet. The class with the most tokens sacrificed at the end of each 12-hour round wins.

III

Winner Takes All

All sacrificed tokens are permanently destroyed. The accumulated prize pool buys the winning class token and burns it -- massive buy pressure and deflation for the victor.

Dual Burn Flywheel
Every trade across all 4 classes generates fees. Those fees are split 50/50 into two unstoppable burn engines.
The Flywheel - The Game Feeds Itself

50% RPG Buyback Engine

50% of all class trading fees go to the Buyback Wallet. At each period's end, the bot buys $RPG on Jupiter and burns it permanently.

50% Winner Prize Pool

The other 50% accumulates for 12 hours. When a class wins the Sacrifice Battle, the entire pool buys the winning token and burns it.

Loop The Flywheel

More trading generates more fees. More fees means more burns and bigger rewards. Bigger rewards incentivize more competition.

Auto Every 15 Minutes

The bot runs autonomously: claim fees, distribute 50/50, execute buyback, check if 12-hour period ended. No human intervention.

More trading → more fees → more burns → more competition → more trading

On-Chain Treasury
Everything is verifiable on-chain. Track every burn, every buyback, every competition result in real time.

Deployer Wallet

Admin -- deploys classes, claims & distributes fees
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Buyback RPG Wallet

Receives 50% fees -- buys & burns $RPG every 15 min
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Winner Pool Wallet

Receives 50% fees -- buys & burns winning class
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Sacrifice Wallet

Players send tokens here to compete -- all sacrificed every 12h
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Sacrifice Tracker
Real-time sacrifice count. The class with the most tokens sacrificed when the round ends wins the buyback prize pool.
Current Sacrifice Battle
Archer
--
tokens sacrificed
Warrior
--
tokens sacrificed
Wizard
--
tokens sacrificed
Goblin
--
tokens sacrificed
Next round in: --:--:--
Previous Rounds
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